![]() Now here's the thing, before you think "LOL, maybe u just suxxorz". nope, can't join the party, because Mister Parser decided not only to kick me, but to blacklist me on top of it, preventing me from rejoining the party and giving him a piece of my mind. I try to join back in, thinking he might have kicked me by mistake, or maybe the game did. At first I thought he had just disbanded the party, for some reason, but I check the party finder, and the party is up there, minus me. After the 2nd successful clear (no wipes whatsoever, not even close), I, a bard, gets kicked by the little shit leader, no freaking reason given. Nidhogg EX farm party for the mount, everything is going well, one of the best farm parties I've had for this trial (those who farmed him know what I'm talking about, 75% of "farm parties" for Nidhogg disband rather quickly.). Let me tell you a story about parsers, and why I hate them. How bad the healer is, how bad the dps do, I can probably count on one hand the number of times I didn't end up completing a duty in the last couple months. The only thing i care about when I join a duty is are we going to clear it or not.Īnd no matter how bad the tank is. I left wow because I had grown past the days of needing to analyze logs, and figuring out how to squeeze out 10k more dps. There are games out there that offer the kind of feedback you are looking for. It's an attempt to return to a game more about adventure and immersion. It's an attempt to role back a little of the damage wow did. They turn a blind eye to parsers, but they still don't want them being used in game to harass. ![]() The developers have spoken against supporting mods and damage meters. Someone else said that the Japanese prefer cooperation and community over competition. Their trying to draw us into their world. Not wow copies with a gimmick thrown in.įinal fantasy is still a bit too much of a wow type game, but I feel like yoshi p and crew understand a bit better. These developers didn't understand we needed different experiences. So they kept trying to create theme park mmos like wow. By the time cata came out, the immersion was gone. They had to develop with the mindset that everyone is using boss mods, threat meters, healing mods, and all kinds of other tools. By opening up the game to mods, they themselves had to figure out how to constantly push the players. It sacrificed the world and the immersion. This is why I fell in love with eq way back when. ![]() We could make friends, join guilds, and adventure together. They where trying to give us worlds where we can explore, go on adventures, and lose ourselves. Meridian 59, ultima online, the original neverwinter nights, and finally eq where all developed by former d & d players that wanted to bring their table top experiences to the virtual world. The mmo was supposed to be the next extension of the table top rpg. ![]() ![]() On the other hand, I'm starting to to come to the conclusion that it also single-handedly destroyed the genre. On one hand, it took a really niche genre, and turned it into one of the biggest things in gaming. World of warcraft turned out to be a really interesting phenomenon. ![]()
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